donuts
I have been going through Andrew Price’s Learn 3D in 4 Weeks curriculum. Weeks 1 and 2 include modelling a donut and rendering it with various lighting conditions. I generally followed Andrew’s instruction but substituted procedural textures, rather than images, for the table and wall.





Toon / Cel Shading
As a little bonus, here’s the donut with toon shading. Games like Breath of the Wild have popularized this style. This scene contains a single point light.

Attribution
The featured image (donut on hardware floor) uses a wood material by Julio Vii.
