Behold my second portfolio piece! I hope this post leaves you wanting dessert.
I had some difficulty getting the lighting to look acceptable. In hindsight, white plates aren’t the best color to showcase a brightly lit exterior scene. As in a physical world photograph, the white porcelain material looks flat and overexposed under bright light.
The plates in the image above and below are the same models with the same material. The contour is hard to see in the image below.
I like how the serving spoon reflects the pink icing in the next image. The serving spoon and fork both use a bump map for the engraving on their handle.
Focal blur helps this partially consumed cupcake stand out from the background. After enabling focal blur for this image, I added to all the other exterior images.
Areas for improvement
To take this work to the next level, I need to add a lot more imperfections. All the intact cupcakes are identical other than the color of their cup, and the plates lack errant sprinkles and bits of cake. The icing on the cupcakes perfectly meets the raspberries. None of that looks real under scrutiny.
I could model the sprinkles, as I did with my donut renders. In some of the images, you can tell that the sprinkles are part of an image texture.
I could probably fix the exposure problem with the plates by moving them to a separate render layer with less intense lamps. It would be like enabling the HDR setting when taking a photograph.
Making these changes might take me as much time as I’ve already spent on this project. I’m getting the impression that getting from “good enough” to “great” is 80% of the effort.
- The world texture and glass model are from Poliigon.com.
- I found the wood, chocolate cake, and chocolate icing textures with an image search and saved them directly from that display. I’m not sure who to credit.